
An AI studio for generative art, games and interactive experiences. Describe an idea and Perlin, our creative agent, builds it live in real-time 3D, shaders or code-drawn 2D.
01 / Recent
Fresh off
the canvas.
The newest pieces people have made and published. Open one to play it live, then remix it into something of your own.
View the communityPublished from the studio by the community. See them all
02 / How it works
03 / Built to run
Checked before
it runs.
Verified against the real API. Every import and every engine call is checked against the engine's full API (444 exports, 365 addons) before the code reaches your screen. Mistakes go straight back to Perlin to fix.
Watched while it runs. Runtime errors, shader compile failures, frozen loops and blank canvases are caught in the first seconds, and the studio repairs the code on its own.
Sandboxed. Each piece runs in an isolated frame with no access to your data, and loops that run away are stopped.
04 / Meet Perlin
A focused
creative agent.
Perlin is the artist inside VYBE.ART. Named after the noise that makes randomness feel natural, it turns a sentence into a living piece: organic, surprising, never random.
How Perlin works05 / Motion
Scrub it.
Ship it.
Every piece can carry a timeline, like a motion design tool built into the canvas. Key its controls, lay your words, logo, footage and music over it, cue sound effects on the beats, and render it frame by frame as a video: a reel, an ad, a title or a loop, in the shape each platform wants.
Or ask Perlin for it: “bring the headline in a beat earlier and put a whoosh on the pull back”. Try it here on a live piece: scrub it, move a keyframe or a sound, type a headline, pick a shape and render it, sound and all.
Drag the playhead to scrub, or a keyframe or a sound to move it.
06 / Your assets
Bring your
own.
Upload your logo, your typeface, a 3D model, a track or a clip once, and keep them in the studio. Attach them to any idea and Perlin builds the piece around the real thing: your mark, your letters, your model, as they are.
Your library is private to your account, sorted into folders, and ready in every piece you make.
Upload yours, or have them made07 / Gallery
Made in
the studio.
A starting point for every mood: materials, particle systems, raymarched worlds and generative drawings, then shader looks, games, pieces with sound and worlds to step into in VR. Hover to play, click to open one in the studio and remix it with a sentence.
Set the scene.
Looks that fit in a single shader: gradients, glass and chrome, halftone and dither, old screens. Open one, bend it with its sliders or change it with a sentence.
Or play one.
Mini games built the same way, from a sentence. Each one plays itself until you take the controls, and every rule is a slider you can bend.
Turn it up.
Pieces with their own soundtrack, composed alongside the visuals. They move to the music: bass, highs and every beat. Open one and click for sound.
Step inside.
Pieces that go into VR on a headset. Open one on a Quest and tap Enter VR to walk round it, point, paint and play. Everywhere else it plays on the screen.
How VR pieces work






































































