
An AI studio for generative art, games and interactive experiences. Describe an idea and Perlin, our creative agent, builds it live in real-time 3D, shaders or code-drawn 2D.
01 / Recent
Fresh off
the canvas.
The newest pieces people have made and published. Open one to play it live, then remix it into something of your own.
Published from the studio by the community. See them all
02 / How it works
Describe
Write what you want in plain words: a material, a place, a mood, a game, an instrument. Perlin picks the right engine and builds the piece.
Watch a run, step by stepTune
Every piece arrives with its own instrument panel of faders, colors and switches. Refine with sliders, or ask for changes in conversation.
Try the panel on a live pieceShare
Send a link that carries the whole piece, export a standalone HTML file, save a still, or record a clip for social.
Links, embeds, wallpapers and files03 / Built to run
Checked before
it runs.
Verified against the real API. Every import and every engine call is checked against the engine's full API (444 exports, 365 addons) before the code reaches your screen. Mistakes go straight back to Perlin to fix.
Watched while it runs. Runtime errors, shader compile failures, frozen loops and blank canvases are caught in the first seconds, and the studio repairs the code on its own.
Sandboxed. Each piece runs in an isolated frame with no access to your data, and loops that run away are stopped.
04 / Meet Perlin
A focused
creative agent.
Perlin is the artist inside VYBE.ART. Named after the noise that makes randomness feel natural, it turns a sentence into a living piece: organic, surprising, never random.
How Perlin worksOne craft
Perlin only makes things that run: living art, games, instruments and toys. No emails, no essays: every instinct is tuned for motion, light, material and play.
Picks the engine
Real-time 3D, raw shaders or code-drawn 2D. Perlin reads the idea and reaches for the right tool.
Owns its mistakes
It checks its own code before you see it, watches the piece run, and repairs what breaks.
Effort you control
05 / Motion
Scrub it.
Ship it.
Every piece can carry a timeline, like a motion design tool built into the canvas. Key its controls, lay your words, logo, footage and music over it, cue sound effects on the beats, and render it frame by frame as a video: a reel, an ad, a title or a loop, in the shape each platform wants.
Or ask Perlin for it: “bring the headline in a beat earlier and put a whoosh on the pull back”. Try it here on a live piece: scrub it, move a keyframe or a sound, type a headline, pick a shape and render it, sound and all.
Open this piece in the studioDrag the playhead to scrub, or a keyframe or a sound to move it.
Timeline
Keyframes on any of a piece’s controls, eased from linear to overshoot. With Record on, whatever you change is keyed at the playhead.
Layers
Headlines, logos and footage over the piece. Move, size and turn them on the stage, blend them (multiply, screen, overlay…) and blur or recolour them, all keyable.
States
A hover, a click, a timer or a signal from your own page moves the piece between states, as a state machine does. Embed it and drive it with a few lines of script.
Sound
A soundtrack under the piece, faded in and out, and the sounds the piece makes itself, mixed into the video in step with the picture.
Variations
Other headlines and palettes for the same ad, rendered side by side to test which one lands.
Render & post
An MP4 in 16:9, 9:16, 1:1 or 4:5 at 30 or 60 frames a second, with its sound, every frame drawn at its exact moment however heavy the piece.
06 / Your assets
Bring your
own.
Upload your logo, your typeface, a 3D model, a track or a clip once, and keep them in the studio. Attach them to any idea and Perlin builds the piece around the real thing: your mark, your letters, your model, as they are.
Your library is private to your account, sorted into folders, and ready in every piece you make.
How Perlin works with your filesLogos & images
On a surface, as a sprite or as the whole backdrop, exactly as you made them.
Fonts
Your typeface for every word in the piece, flat or as solid 3D letters.
3D models
A product, a character, a scan: fitted to the scene, lit and animated.
Audio
A track or your own effects, played in the piece, which can move to the beat.
Video
Footage of your own on a surface, behind the piece or as a layer in an ad, in step with every frame it renders.
07 / Gallery
Made in
the studio.
A starting point for every mood: materials, particle systems, raymarched worlds and generative drawings, then shader looks, games and pieces with sound. Hover to play, click to open one in the studio and remix it with a sentence.
Set the scene.
Looks that fit in a single shader: gradients, glass and chrome, halftone and dither, old screens. Open one, bend it with its sliders or change it with a sentence.
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Or play one.
Mini games built the same way, from a sentence. Each one plays itself until you take the controls, and every rule is a slider you can bend.
Turn it up.
Pieces with their own soundtrack, composed alongside the visuals. They move to the music: bass, highs and every beat. Open one and click for sound.
WebGL 3D
WebGL 2Real-time 3D scenes, materials, particles and post-processing.
GLSL
ES 3.00Fragment shaders: raymarching, fractals, fields of light.
Canvas 2D
CanvasGenerative drawing, flow fields, patterns and typography.


















































